[TTDP Stable] version = TTDPatch 2.0 rev 1 date = October 24, 2003 code = 02070050 winfilename = ttdpt20r1W.zip dosfilename = ttdpt20r1.zip [TTDP Alpha-Beta] version = 2.5 beta 9 date = October 29, 2006 code = 70115002 winfilename = src/latestw.zip dosfilename = src/latest.zip [Alpha/Beta Description] - by Csaboka: * bug fixed: turning newindustries on reintroduced the "temperate banks on tropic" TTD bug * fixed crash when enabling new industries in existing game - fixed cargo type FE not working in action 3 - debug switch 'r' to not run TTDLOAD(W).OVL directly - fixed crash when running out of memory - fixed crash while processing action 1/5 blocks with pseudo-sprites shorter than 8 bytes - fixed bug reserving several pieces on a tile when train fails to reverse - fix base graphics not getting loaded unless another .grf was loaded as well - fix pathfinding issues with irregular station if north tile not part of station - fix missing cargo type suffix in train info window - by DaleStan: * Fix bitswitches with all bits set off being read as if the switch was off. * Fix gamespeed switch being written to ttdpatch.cfg as unsigned. * Make Cht:Face work without a space between the : and the F. * Fix Cht:Face potentially returning "Cht:Face h". * Fix Cht:Face and Cht:Used overwriting their names with the returned value. * Make Cht: XXXX ? always show cost even for cheats that don't cost. * Make Cht: XXXX ? not set the bit in Cht: Used. * Use zlib to compress ttdprot?.bin. - correctly display non-ASCII characters in directory names - fix crash with directory names containing characters with no glyphs in Unicode mode - by Lakie: * fixed a bug in resizing depot windows when 32px mode was on - fixed bogus sprite error when calling a procedure beyond sprite 255 - by JGR: * split first line of land info window as necessary * fix window resizing code with >127 entries - fixed station overbuilding to adjust the overwritten tile's numtiles - by stevenh: * miscellaneous tram fixes * show tram depot graphics in tram construction window * fixed incorrect display of tram tracks on bridge with adjacent level crossing * fix bug causing some newly built roads to also have tram tracks * change message for first vehicle arriving at station to indicate trams correctly - add "name" property in addition to "desc" for switches.xml categories - prevent loading multiple GRFs with identical GRFID (except for FFFFFFFF) - fix lockup when reversing train with multiple reserved pieces on a custom bridge head - fix consist variables/callbacks not being updated when selling wagon - add bridge sounds to callback 33 (via generic feature 6 callback) - fix "line too long" warning if it's a bit switch description (or any other comment) - correctly translate characters B9, BC and BD in UTF-8 mode - don't crash when trying to display a text ID that's out of range - allow action 12 to overwrite unicode characters 9E..BD - calculate speed for new vehicle after var 40+x cache is initialized - ensure map and news history windows are not larger than screen when loading game - fix news history sometimes having wrong number of items after loading game - don't abort grf initialization due to resource conflict - prevent trains from reserving a path out of a depot if the surrounding signals are manually set non-PBS signals - fix new aircraft getting wrong cargo type - prevent cursor keys from interfering with hotkeys in DOS - fix new freight aircraft having incorrect capacity, and try use callback 15 to determine capacity if enabled - fix draggable diagonal track building track across the entire map when moving cursor into different window or outside of map - fix no-fail GRM operations not working - remove miscmods.loaduntilgreen, it was never actually implemented - allow CB18 to use the cargo translation table [Latest Versions Switches] newest = 2.0.1 alpha 69 newer = 2.0.1 alpha 68 new = 2.0.1 alpha 66 [2.0.1 alpha 69] enhancetunnels off // `enhancedtunnels' allows building track on top of tunnel entrances [2.0.1 alpha 68] trams off // `trams' (no command line switch) allows trams to be built. [2.0.1 alpha 66] followvehicle on // `followvehicle' (no command line switch) allows the main view to follow a vehicle with a right mouse click on the Center View button in the vehicles window. [Switches] // This feature requires TTDX Configurator 1.67 or newer. // Please download latest TTDXC version from its website. [GRFRemoval] 02500781=canalsW.grf ccol2W.grf elrailsW.grf guiW.grf nsignalsW.grf onewayW.grf signalsW.grf tramtrkW.grf trkfoundW.grf [GRFUpdate] 020A01AE=20/tropicstW.zip 201/canalsW.zip 201/dbsetxlW.zip 201/guiW.zip 201/newstatsW.zip 020A01D6=201/dbsetxlW.zip 020A01F4=201/newstatsW.zip 020A0244=201/onewayW.zip 020A02A8=201/ccol2W.zip 201/tramtrkW.zip 020A02D0=201/tramtrkW.zip 02501170=25/ttdpbaseW.zip