// Automatically generated by GRFCODEC. Do not modify!
// (Info version 6)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4	 1d 00 00 00
// deactivate with beta 1
1 * 9	 07 8B 04 04 FF FF 0A 02 01
2 * 6	 07 83 01 03 23 00

// check for persistentengines switch
3 * 6	 07 85 01 00 16 01
4 * 6	 07 83 01 03 23 00

5 * 233	 08 06 "JD" 12 01 "Disable early retirement" 00
"Disables early retirement of all vehicles as temporary* bugfix "
"until the persistent engines switch is fixed to work with it." 0D
"Copyright " A9 " 2005 by Josef Drexler." 0D 0D
"* Will not work with beta 1 or higher." 00

// Trains
6 * 5	 0D 01 02 01 01			// Initialize par1=0
7 * 2	 10 F0
8 * 8	 06 00 01 06 01 01 04 FF	// Set early ret.=par0 ID=par1
9 * 7	 00 00 01 01 FF 26 00
10 * 9	 0D 01 01 01 FF 01 00 00 00	// Increase par1
11 * 9	 07 01 04 04 74 00 00 00 F0	// Loop to sprite 3 if par1<74

// RVs
12 * 5	 0D 01 02 01 01			// Initialize par1=0
13 * 2	 10 F1
14 * 8	 06 00 01 06 01 01 04 FF	// Set early ret.=par0 ID=par1
15 * 7	 00 01 01 01 FF 1B 00
16 * 9	 0D 01 01 01 FF 01 00 00 00	// Increase par1
17 * 9	 07 01 04 04 58 00 00 00 F1	// Loop to sprite 3 if par1<58

// Ships
18 * 5	 0D 01 02 01 01			// Initialize par1=0
19 * 2	 10 F2
20 * 8	 06 00 01 06 01 01 04 FF	// Set early ret.=par0 ID=par1
21 * 7	 00 02 01 01 FF 16 00
22 * 9	 0D 01 01 01 FF 01 00 00 00	// Increase par1
23 * 9	 07 01 04 04 0B 00 00 00 F2	// Loop to sprite 3 if par1<0B

// Planes
24 * 5	 0D 01 02 01 01			// Initialize par1=0
25 * 2	 10 F3
26 * 8	 06 00 01 06 01 01 04 FF	// Set early ret.=par0 ID=par1
27 * 7	 00 03 01 01 FF 16 00
28 * 9	 0D 01 01 01 FF 01 00 00 00	// Increase par1
29 * 9	 07 01 04 04 29 00 00 00 F3	// Loop to sprite 3 if par1<29