You can read the announcement with any instructions or notices about this
version in the mailing
Alpha is a development version not tested by anyone but myself,
and may or may not contain serious bugs.
Please be aware that it might crash or hang TTD, or your computer.
It probably won't, though.
Beta has already gone through a fair amount of testing by other
people, and should be fairly stable, but might still have some rare bugs or
Nightly is the current state of patch development, compiled each night. These versions are extremely cutting edge, they contain the code as it is being developed and may be very unstable. These builds are available on nightly.ttdpatch.net (thanks to Patric Stout & Miham Kerekes for providing them).
For even more cutting edge code, feel free to
check out the TTDPatch
Subversion repository (graciously hosted
by Owen Rudge).
In 2.5 beta 9 (r1170; October 29, 2006):
bug fixed: turning newindustries on reintroduced the "temperate banks
on tropic" TTD bug
fixed crash when enabling new industries in existing game
fixed cargo type FE not working in action 3
debug switch 'r' to not run TTDLOAD(W).OVL directly
fixed crash when running out of memory
fixed crash while processing action 1/5 blocks with pseudo-sprites shorter
than 8 bytes
fixed bug reserving several pieces on a tile when train fails to reverse
fix base graphics not getting loaded unless another .grf was loaded as well
fix pathfinding issues with irregular station if north tile not part of station
fix missing cargo type suffix in train info window
Fix bitswitches with all bits set off being read as if the switch was off.
Fix gamespeed switch being written to ttdpatch.cfg as unsigned.
Make Cht:Face work without a space between the : and the F.
Fix Cht:Face potentially returning "Cht:Face h".
Fix Cht:Face and Cht:Used overwriting their names with the returned value.
Make Cht: XXXX ? always show cost even for cheats that don't cost.
Make Cht: XXXX ? not set the bit in Cht: Used.
Use zlib to compress ttdprot?.bin.
correctly display non-ASCII characters in directory names
fix crash with directory names containing characters with no glyphs in Unicode mode
fixed a bug in resizing depot windows when 32px mode was on
fixed bogus sprite error when calling a procedure beyond sprite 255
split first line of land info window as necessary
fix window resizing code with >127 entries
fixed station overbuilding to adjust the overwritten tile's numtiles
miscellaneous tram fixes
show tram depot graphics in tram construction window
fixed incorrect display of tram tracks on bridge with adjacent level
fix bug causing some newly built roads to also have tram tracks
change message for first vehicle arriving at station to indicate trams
add "name" property in addition to "desc" for switches.xml categories
prevent loading multiple GRFs with identical GRFID (except for FFFFFFFF)
fix lockup when reversing train with multiple reserved pieces on a custom
fix consist variables/callbacks not being updated when selling wagon